What is Clash of Clans?
Clash of Clans, one of the most popular games for a long time on both Android and iOS platforms, was developed and published by Supercell in 2012. In Clash of Clans, a multiplayer, freemium online strategy game with city building elements, players build various defense mechanisms to protect their villages against attackers, while at the same time recruiting soldiers to attack.
Clash of Clans Developer: Supercell
Publisher: Supercell
Release Date: August 2, 2012
What type of game is Clash of Clans?
Clash of Clans, a game that can be included under both multiplayer strategy and city building genres, is one of the most popular examples of both genres. In the game where you build your own village and raise your own clan (or join a clan), you are trying to protect your village and making counter attacks.
Clash of Clans Revenue Statistics (2022)
+ In 2021, Supercell’s cumulative revenues to date from Clash of Clans and Clash Royale grossed more than $10 billion. (VentureBeat)
+As of December 2021, Clash of Clans generated $4,588.84 million in lifetime in-app revenues, making it Finnish mobile game developer Supercell’s highest-grossing title. (Statista)


+ In 2021, Clash of Clans revenue was $489.99 million. (Statista)
Year | Clash of Clans Revenue |
2015 | $1,324.57 million |
2016 | $822.81 million |
2017 | $552.81 million |
2018 | $429.39 million |
2019 | $529.85 million |
2020 | $483.16 million |
2021 | $489.99 million |
Clash of Clans Player Statistics (2022)
+ In February 2022, Clash of Clans was #2 most popular Android game in the United States with 1,94 billion daily active users.


+ In February 2022, Clash of Clans was among the top mobile games by downloads on the App Store. On that date, the game had its best month since June 2019, picking up 6 million downloads, up 48% year-over-year. (Sensor Tower)


+ In the first half of 2021, Clash of Clans was the #3 strategy game for downloads across the App Store and Google Play.
Supercell Revenue Statistics (2022)
Clash of Clans developer Supercell, Finnish mobile game developer, generated $2.24 billion in revenue and earnings of $852 million in 2021.
Year | Supercell Revenue |
2021 | $2.24 billion |
2020 | $1.48 billion |
2019 | $1.56 billion |
2018 | $1.60 billion |
2017 | $2.03 billion |
2016 | $2.30 billion |
2015 | $2.32 billion |
2014 | $1.77 billion |
2013 | $0.89 billion |
2012 | $0.10 billion |
Supercell Funding Rounds
Six months after its previous round, in October 2013, Supercell raised $1.5 billion from SoftBank and GungHo
Announced Date | Money Raised |
October 2013 | $1.5 billion |
April 2013 | $130 million |
May 2011 | $12 million |
October 2010 | €750K |