Call of Duty: Mobile Revenue and Usage Statistics (2022)

Call of Duty: Mobile Release Date: 1 October 2019 

Publisher: Activision

Developer: TiMi Studios and Tencent 

Website: https://www.callofduty.com/mobile

Google Play: Store Link

App Store: Store Link


Also Read: All Call of Duty Games in Order


Call of Duty: Mobile Controller Support

CoD: Mobile supports official DUALSHOCK®4 PlayStation® 4 and official Xbox One controllers. All versions of official PS4 controllers except first generation controllers are supported. The popular mobile shooter game supports these controllers only during a match. 

Activision says: “If you are playing Battle Royale or a game of MP, controller functionality will work as normal. If you are in a lobby or in-game menu like changing a loadout, you will use the phone’s native controls. Connect your controller before entering a match and switch to controller use before you enter the game or the lobby. Players will be matched with other players also using a controller. If you are playing with a party and one of your party members uses a controller, you will be matched with other players using controllers. If you are playing with the phone’s native controls, you will be matched with other players using the phone’s native controls.”

Call of Duty: Mobile Zombie Mode

CoD: Mobile has a couple of game modes including Battle Royale and Multiplayer and Zombie mode was one of them till March 2020. The Zombie Mode was removed from Call of Duty: Mobile in March 2020 due to “quality” concerns. 

The developers of the mobile game made an announcement at the end of February 2020 and they said that “One of the most frequently asked questions to these updates is “what about ZOMBIES Mode?” Today, after extensive evaluation we are sharing that ZOMBIES Mode is being removed on March 25th. We had always mentioned it was limited but with no explicit end-date. We wanted to see the reception, see the feedback, and see how we can potentially shape the mode for the future. However, the mode just didn’t reach the level of quality that we desire. The second map, Nacht Der Untoten, is also not releasing in the global version. We may bring the mode back, with Nacht Der Untoten, once we can make sure it is high enough quality, but for now, we’ll focus on development for Multiplayer, Battle Royale, and Ranked Mode.” 

Call of Duty: Mobile Official Season 11 Anniversary Trailer

Call of Duty Mobile vs. PUBG Mobile (in numbers)

As of December 2021, PUBG Mobile surpassed $7 billion in lifetime player spending worldwide, while Call of Duty: Mobile surpassed $1.5 billion in global lifetime player spending as of February 2022.

+ In the first quarter of 2021, Call of Duty: Mobile accumulated $62 million in player spending, while PUBG Mobile generated $68 million. (Sensor Tower)

+ Call of Duty: Mobile was downloaded more than 250 million times in its first 265 days in Google Play and the App Store, while PUBG Mobile reached 237 million downloads in its first 265 days on the app stores.

+ CoD: Mobile surpassed PUBG Mobile and Fortnite Mobile in terms of global player spending in its first 265 days. Call of Duty’s mobile battle royale game managed to generate 78% higher revenue than PUBG Mobile and 83% higher than Fortnite Mobile. 

+ While PUBG Mobile picked up 28 million downloads in its first week, Call of Duty: Mobile reached 100 million in number of downloads. 

+ While PUBG Mobile generated $29.79 million in worldwide revenue in June 2020, CoD: Mobile generated $23.32 million. 


Also Read: PUBG Mobile Revenue and Usage Statistics


Call of Duty: Mobile Download Stats

+ Call of Duty: Mobile developer Activision Blizzard reported 372 million monthly active users for the first quarter of 2022. (Activision)

+ Call of Duty: Mobile generated 5.94 million downloads across the App Store and Google Play in January 2022. (Statista)

+ For Q1 2022, Call of Duty® net bookings on console and PC declined year-over-year, reflecting lower premium sales for Call of Duty: Vanguard versus the year ago title and lower engagement in Call of Duty: Warzone™. Call of Duty Mobile net bookings were little changed year-over-year.

+ Activision’s Call of Duty franchise MAUs increased sequentially and grew over 40% year-over-year in the first quarter of 2021. (Activision)

+ The introduction of Call of Duty free-to-play and mobile experiences has transformed the franchise, more than tripling franchise MAUs over the last two years, and leading Activision to a new record of 150 million MAUs in the first quarter. (Activision)

+ In China, Call of Duty Mobile brought tens of millions of new players to the franchise, with player investment in the first quarter of 2021 on par with the rest of the world combined.

+ In the last quarter of 2020, Activision’s Call of Duty franchise capped a record year with 128 million monthly active users as premium and free-to-play experiences across platforms drove franchise net bookings to roughly double the year ago level. 

+ Between October 1, 2019 and September 30, 2020, Call of Duty: Mobile was ranked #3 in grossing mobile shooters in the U.S., ranking just behind PUBG Mobile. 

+ At the end of September 2020, more than 46 million players have pre-registered for Call of Duty: Mobile in China. 

+ As of October 2020, CoD: Mobile has reached 270 million downloads, generating 50 million of them from the U.S. 

+ As of October 23rd, 2020, CoD: Mobile has surpassed 300 million downlads wordlwide as it’s celebrating its first year.


Check out the available job openings at Activision on MMR Jobs

Call of Duty: Mobile Revenue Stats

+ For Q1 2022, Call of Duty: Mobile developer Activision Blizzard reported a net revenue of $1.77 billion, as compared with $2.28 billion for the first quarter of 2021. (Activision)

+ For the quarter ended March 31, 2022, Activision Blizzard’s net bookings were $1.48 billion, as compared with $2.07 billion for the first quarter of 2021. In-game net bookings were $1.01 billion, as compared with $1.34 billion for the first quarter of 2021.

+ As of February 2022, Call of Duty: Mobile surpassed $1.5 billion in global lifetime player spending across Google Play and the App Store. The U.S. ranks as Call of Duty: Mobile’s top country for worldwide revenue to date, with the title generating more than $647 million in the country, or approximately 43 percent of total player spending. Japan ranks No. 2 for revenue, while China rounds out the top three. (Sensor Tower)

+ According to Activision Blizzard’s Q2 2021 financial results, Call of Duty Mobile is on track to exceed $1 billion in consumer spending for 2021. For Q2 2021, net bookings grew double-digit percentages year-over-year and quarter-over-quarter.

+ Activision segment revenue grew 72% year-over-year in the first quarter of 2021, driven by Call of Duty: Black Ops Cold War and WarzoneTM in-game revenues, strong premium sales, and Call of Duty Mobile. (Activision)

+ Activision’s Call of Duty: Mobile generated more than $14 million in player spending during its first week in China.

+ As of December 31, the App Store accounted for the 61% of CoD: Mobile’s all player spending. Lifetime revenue for Call of Duty: Mobile was reached around $644 million at the end of December 2020. 

+ Call of Duty: Mobile saw an increase of 69% in revenue in the United States week-on-week in the seven days following the removal of Fortnite.

+ Call of Duty: Mobile generated around $480 million in player spending during its first year. 

+ In the second quarter of 2020, CoD: Mobile saw sequential quarterly growth in engagement and player investment, helping Activision Blizzard to hit $1.9 billion in revenue for Q2 2020. 

+ In October 2021, Call of Duty: Mobile was among the leading Android apps in Google Play worldwide with $23.32 million in global revenue.

Statistic: Leading Android apps in the Google Play Store worldwide in June 2020, by revenue (in million U.S. dollars) | Statista

+ The player spending in the U.S. between October 1, 2019 and September 30,2020 was $215 million.

+ In June 2020, Call of Duty: Mobile generated $7.1 million in global revenue in the U.S. in the App Store.

Written by Jordan Bevan

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