Sumo acquires mobile game developer Midoki

Sumo Group, the provider of creative and development services to the video games and entertainment industries, announced that it has acquired Leamington Spa-based mobile game developer Midoki. 

Financial terms of the deal were not disclosed. 

Founded by a small group of veteran game developers in late 2011, Midoki has produced a number of highly regarded works, including Plunder Pirates and Knighthood, a fantasy role-playing game with more than five million downloads.

As part of the acquisition, Midoki will become a member of the Sumo Digital studio family, which is the largest operating division of the Sumo Group, enhancing that division’s capacity to create original, free-to-play, and games-as-a-service for mobile platforms.

Carl Cavers, CEO of Sumo Group said: “I’m delighted to welcome the Midoki team to the Group as we look to expand our presence in live service and mobile gaming. With over a decade of experience in this space, Midoki will strengthen our current service offering in game development as we continue to create great games for our partners and exciting experiences for players.

The acquisition comes after recent reports that the Sumo Digital companies Sumo Leamington (Stampede Racing Royale) and The Chinese Room (Still Wakes the Deep), both of which are being published by the Group’s publishing arm, Secret Mode, are working on new unique games.

“The values and culture of Midoki are a natural fit to Sumo and we’re excited to add a further 29 talented game creators to the business and share in the next step of their journey,” added Cavers. 

“We’re excited to join the Sumo family of studios and take this next step, together,” said Jonathan Webb, co-founder of Midoki. “We share so much with Sumo in the shape of our values, our culture and how we run our studio.

“With their philosophy of supporting leadership teams to continue to run as a standalone studio, we’re excited to call Sumo our home. We look forward to growing our business and doing what we do best, creating original IP, which will result in even more fantastic games in the future.”

Written by Jordan Bevan

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