Gaming boosts mental wellbeing in 71% of players

The Entertainment Software Association (ESA) has unveiled insights from its “Power of Play 2023” report, showcasing the multifaceted benefits of gaming that extend beyond mere entertainment. This extensive study, drawing from academic research and global surveys, sheds light on the positive impact of gaming.

71% of participants reported that gaming helps reduce stress in just a few minutes of playtime. This effect transcends age, location, and culture, with gamers from Poland to South Korea experiencing the stress-relieving benefits of gaming.

Gamers are continually honing skills while having fun. From improved reading comprehension to enhanced communication and problem-solving abilities, gaming serves as a dynamic learning platform.

While the primary motivation for most players is fun, Italy stands out with its player base using games as a way to “pass the time.” The pursuit of enjoyment, whether in Australia, France, the UK, or Japan, remains a universal driver for gamers.

Gaming serves as a powerful tool to alleviate feelings of loneliness and isolation. Globally, 58% of players experience reduced isolation when gaming, with 52% relying on it as a source of solace during challenging times.

Despite 87% of respondents primarily gaming alone, 67% recognize games as a means to forge connections. Impressively, 42% of gamers found their significant other or spouse through video games.

Gaming is indeed an essential part of modern culture, fostering mental health, skill development, and social bonds. It reflects a positive intersection of technology and human connection, demonstrating that the power of play goes beyond pure enjoyment. 

As the gaming market continues to thrive, driven by the positive impact of gaming experiences on players, an analysis predicts that it will generate a staggering $187.7 billion in revenue this year. This growth is not limited to revenue alone; the report anticipates an expansion in the global player count by 6%, reaching a total of 3.38 billion gamers, while the number of global payers, those who invest in gaming, is projected to increase by 7.3% to a remarkable 1.47 billion. These figures exemplify the persistent and widespread influence of the gaming industry, both in terms of participation and financial engagement.

Written by Gizem Yılmaz

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