Popular online game creation platform Roblox on Wednesday shared its financial results for the fourth quarter of 2022, reporting a revenue of $579 million, up 2% year-over-year. Its net loss was $291 million, up from $147 million in Q4 2021.
During 2022’s last quarter, Roblox had 58.8 million daily active users on average, who spent 12.8 billion hours in total engaging with the game, both up 19% and 18% respectively, compared to Q4 2021.
Bookings also increased by 17% Y/Y to $899.4 million, while average bookings per daily active user (ABPDAU) dropped by 2% to $15.29.
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Roblox Full Year 2022 Financial Results
During the whole year, Roblox revenue increased by 16% Y/Y to $2.2 billion. Its consolidated net loss, on the other hand, reached 934.1 million, up from 503.4 million in 2021.
In 2022, the game saw an average 56 million daily active users, and the hours engaged with it rose 19% Y/Y to 49.3 billion.
Meanwhile, bookings totaled $2.9 billion, up 5% Y/Y, and ABPDAU was $51.29, down 14% compared to 2021.
Roblox’s Chief Financial Officer Micheal Guthrie said: “Bookings accelerated meaningfully in December and January, with year over year growth exceeding 20% in both months. Growth was strong across all geographies and age groups with particular strength among users above 17 years old. As bookings re-accelerated late in 2022, we saw immediate improvements in adjusted EBITDA margins. For the full year, we were able to make important investments in infrastructure and trust and safety largely out of cash flow from operations.”