Unity has filed an S-1 statement with the U.S. Securities and Exchange Commission for New York Stock Exchange IPO under the ticker “U”. In its first publicly revealed financial statement, Unity reported a loss of $54.08 million on revenue of $351.3 million at the end of the first half of 2020. The company listed a deal size of $100 million, a total placeholder sum.
As of June 30, 2020, Unity reached 1.5 million monthly active users creating games and game content. It has more than 50% of the top 1000 games on the Apple App Store and Google Play. Estimated by Unity, apps developed by Unity reached more than 3 billion downloads per month in 2019.
In the first half of 2020, Unity is used by developers in over 190 countries and territories worldwide, more than 15K new projects made per day. The company acquired 515 customers with more than $100K in revenue in the first half of 2020.
Epic Games’s Unreal Engine is one of the biggest competitors of Unity, along with Cocos2d by Chukong Technologies. On August 13, Apple told Epic that by August 28, Apple will shut down Epic’s Unreal Engine and Epic has filed an injunction to prevent Apple from removing Fortnite and Unreal Engine. A federal judge on Monday ordered Apple to not shut down Epic’s Unreal Engine. With this in mind, it seems that the harsh competition between Unity and Unreal Engine will go on as it is. Including both gaming and other industries Unity actively serves in, the company sees an important market opportunity that addresses a total of $29 billion.
The game engine reported that it acquired Finger Food in April 2020 for $46.8 million in cash and stock. Applifier (2014), deltaDNA (in 2019 for $53.1 million in cash and stock), Multiplay (in 2017 for $25.2 million), Artomatix (in 2019 for $48.8 million in cash and stock), and Vivox (in 2019 for $123.4 million in cash and stock) are among companies Unity acquired to add key innovation talent to its team.
Here the full S-1 Statement of Unity is available.