What is Clash of Clans?
Clash of Clans, one of the most popular games for a long time on both Android and iOS platforms, was developed and published by Supercell in 2012. In Clash of Clans, a multiplayer, freemium online strategy game with city building elements, players build various defense mechanisms to protect their villages against attackers, while at the same time recruiting soldiers to attack.
- Clash of Clans Developer: Supercell
- Publisher: Supercell
- Release Date: August 2, 2012
What type of game is Clash of Clans?
Clash of Clans, a game that can be included under both multiplayer strategy and city building genres, is one of the most popular examples of both genres. In the game where you build your own village and raise your own clan (or join a clan), you are trying to protect your village and making counter attacks.
Clash of Clans Revenue Statistics
- As of December 2023, Clash of Clans generated $5.42 billion in lifetime in-app revenues, making it Finnish mobile game developer Supercell’s highest-grossing title. (Statista)
- In 2023, Clash of Clans revenue was $359.08 million. (Statista)
Year | Clash of Clans Revenue |
2015 | $1,356.64 million |
2016 | $799.39 million |
2017 | $545.27 million |
2018 | $424.27 million |
2019 | $519.09 million |
2020 | $475.16 million |
2021 | $490.04 million |
2022 | $471.44 million |
2023 | $359.08 million |
Clash of Clans Player Statistics
- Clash of Clans was Supercell’s most popular mobile gaming app in 2013 in terms of downloads, with 40.2 million installs.
rel=”nofollow”>Statista
- In June 2022, Clash of Clans was the #2 most popular Android game in the United States with 1,87 billion daily active users.
- In February 2022, Clash of Clans was among the top mobile games by downloads on the App Store. On that date, the game had its best month since June 2019, picking up 6 million downloads, up 48% year-over-year. (Sensor Tower)
Supercell Revenue Statistics
Clash of Clans developer Supercell, Finnish mobile game developer, generated $1.84 billion in revenue in 2023.
Year | Supercell Revenue |
2023 | $1.84 billion |
2022 | $1.87 billion |
2021 | $2.24 billion |
2020 | $1.48 billion |
2019 | $1.56 billion |
2018 | $1.60 billion |
2017 | $2.03 billion |
2016 | $2.30 billion |
2015 | $2.32 billion |
2014 | $1.77 billion |
2013 | $0.89 billion |
2012 | $0.10 billion |
Supercell Funding Rounds
Six months after its previous round, in October 2013, Supercell raised $1.5 billion from SoftBank and GungHo
Announced Date | Money Raised |
October 2013 | $1.5 billion |
April 2013 | $130 million |
May 2011 | $12 million |
October 2010 | €750K |
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