League of Legends Revenue and User Stats (2024)

What is League of Legends?

Developed and published by Riot Games in 2009, League of Legends (aka LoL) is a teamwork multiplayer battle arena game where two teams of five powerful champions try to destroy each other’s bases. It is an online game that combines the excitement of competitive strategy games with elements of role-playing games. League of Legends is a game that players of all skill levels can play for a long time without getting bored with its constantly diversified champions, frequently updated content and lively tournament environment.

  • League of Legends Developer: Riot Games
  • League of Legends Publisher: Riot Games
  • League of Legends Release Date: October 27, 2009

Also Read: Top Games Like League of Legends


What is Wild Rift?

League of Legends: Wild Rift is a free-to-play multiplayer online battle arena mobile game developed and released by Riot Games in October 2020 for Android and iOS.

  • Wild Rift Developer: Riot Games
  • Wild Rift Publisher: Riot Games
  • League of Legends Wild Rift Release Date: October 27, 2020

League of Legends User Stats 

  • As of 2024, League of Legends has 151 million monthly active players, according to League Feed. 
YearLoL Monthly Active Users
2023151 million
2022180 million
2020115 million
201875 million
2017100 million
201465 million
201235 million
  • The League of Legends World Championship in 2023 achieved an unprecedented milestone by setting the record for the highest peak viewership in esports history, with an astounding 6.4 million concurrent viewers tuning in.
  • In December 2023, people watched 94.2 million hours of League of Legends gameplay on Twitch.
Statistic: Number of hours watched of League of Legends on Twitch worldwide from January 2018 to January 2022 (in millions) | Statista

League of Legends Revenue Stats

YearLeague of Legends Revenue
2022 $1.8 billion
2021$1.63 billion
2020$1.75 billion
2019$1.5 billion
2018$1.4 billion
2017$2.1 billion
2016$1.8 billion
2015$1.63 billion
  • As of July 2022, Riot Games’ mobile portfolio has accumulated $828 million.
  • League of Legends generated $1.75 billion in revenue worldwide in 2020, becoming one of the top 10 revenue-generating free-to-play titles in 2020. 

Wild Rift Revenue Stats (2024)

  • In December 2023, LoL: Wild Rift generated around $6.5 million in in-app purchase revenues.
Statistic: App revenue generated by League of Legends: Wild Rift worldwide from October 2020 to November 2021 (in million U.S. dollars)  | Statista
  • As of August 2023, League of Legends: Wild Rift surpassed $ 1 billion in lifetime player spending, making it the 4th highest-grossing action MOBA game.
  • In November 2022, League of Legends: Wild Rift generated $8.47 million in global revenues. (Statista)
  • As of September 2022, Wild Rift generated more than $750 million in global player spending, with China ranking as the top revenue generator for the game. (Gamesindustry.biz)
  • As of July 2022, League of Legends: Wild Rift surpassed $500 million in global player spending. The game ranked as the #2 revenue-generating MOBA in the first half of 2022, accumulating approximately $218 million. It is Riot Game’s third and most successful foray into the mobile industry. (Sensor Tower)
  • As of July 2021, League of Legends: Wild Rift generated $64.7 million in global lifetime player spending, accounting for close to 60% of Riot’s mobile revenue.

Wild Rift User Stats (2024)

  • As of August 2023, Wild Rift generated 111 million lifetime downloads across the App Store and Google Play.
  • In December 2023, League of Legends Wild Rift generated around 970 thousand app downloads worldwide across the App Store and Google Play. 
Statistic: Number of League of Legends: Wild Rift app downloads worldwide from October 2020 to November 2021 (in millions) | Statista
  • In November 2023, LoL: Wild Rift was among the most downloaded MOBA games worldwide, with more than 819 thousands installs.

Riot Games Revenue 

  • The revenue from Riot Games’ three mobile games (League of Legends: Wild Rift, Teamfight Tactics, and Legends of Runeterra) hit a new high in Q2 2021, generating a combined $36.5 million, up more than 50% from Q1 2021, and representing a 3.4 times increase year-over-year.
  • According to Sensor Tower, Riot Games’ three mobile titles surpassed $100 million in combined player spending globally from the App Store and Google Play in July 2021. 

Written by Jordan Bevan

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